Technical

System requirements

Cobalt is light. It runs comfortably on the same machine that runs your games, and the recording features scale with your hardware.

Windows
Minimum
OSWindows 10 64-bit
CPUDual-core 2.0 GHz
RAM4 GB
Disk200 MB
Clips720p 30fps
Recommended
OSWindows 11 64-bit
CPUQuad-core 3.0 GHz
RAM8 GB
GPUHardware encode
Clips1440p / 4K 60fps
macOS
Minimum
OSmacOS 12 Monterey
ChipIntel or Apple Silicon
RAM4 GB
Disk220 MB
Clips720p 30fps
Recommended
OSmacOS 14 Sonoma
ChipApple Silicon M1+
RAM8 GB
Clips1440p 60fps
DiskSSD
Linux
Minimum
DistroUbuntu 20.04 / Fedora 36
glibc2.31+
RAM4 GB
Disk190 MB
DisplayX11 or Wayland
Recommended
DistroUbuntu 24.04 / Fedora 40
CPUQuad-core 3.0 GHz
RAM8 GB
GPUVA-API encode
Clips1440p 60fps

Good to know

Cobalt itself is tiny. Your storage needs are driven by the games and clips you keep, not by the launcher.

Clip recording uses your GPU's hardware encoder when available, so it has almost no impact on in-game performance.

A network connection is only needed for store sign-in, friends, and cloud sync. Your library browses fully offline.

Cobalt runs on both x86-64 and ARM64 where the platform supports it, including Apple Silicon natively.

Ready when you are. Download Cobalt.